Additionally, using the GPU also has the advantage of optimizing the costs of hardware upgrading: installing a second video card will split in half the calculation time moreover if you buy a performing workstation today, in a few years it will be enough to upgrade video cards to get better performances. However, the problem can be solved by using the GPU as a compute device instead of the classic CPU, so both the preview view and the final computation will be considerably faster.
On one hand, Cycles allows you to modify the scene in a very flexible and almost real-time way and quickly visualize what the final result will be on the other, this means high workloads for hardware and consequently very long calculation times. Like any other 3D application, however, Blender has its advantages and disadvantages.įirst, Blender uses Cycles, an “unbiased” render engine, based on algorithms that try to reproduce the light behavior realistically.
In my opinion, Blender is a perfect solution for both small and medium architectural studios and for freelance professionals too all users that possibly will buy expensive software licenses that in many cases will use at the least of their potential.
IES to cycles (addon) by Lockal S.: a lamp importing tool (intended as light sources, with relative real photometric curves).Measureit (addon) by Antonio Vazquez: useful tool for measuring distances.Snap Utilities (addon) by Germano Cavalcante: a paid tool to add advanced features to Blender snap functions.
The experience was unlucky and in the 2002 the company went bankrupt. In the 1998 the main author, Ton Roosendaal, founded the company Not a Number Technologies (NaN) to go on developing and distributing it as a free proprietary software (freeware). Blender is a multi-platform open source 3d creation software it supports the entire creative process: from modeling, rigging, animation, physics simulations, rendering, post production, motion tracking, video editing and even game creation ( source: ).Īt the beginning, it was developed as an internal application by the Dutch animation studio NeoGeo.